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🎲loyalty
Your RPG party wants to kill a captured villain for safety. Your character believes in mercy. Do you stop them?
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Why this dilemma matters
These choices ask whose interests you protect first when you can’t protect everyone. Choosing “Yes. Roleplay means defending your character’s values” prioritises loyalty to people close to you; choosing “No. The party’s survival comes before one character’s code” gives more weight to honesty toward everyone else.
Worth asking yourself
- Would you accept the same call against you?
- Where does loyalty stop being a virtue?
More Loyalty Dilemmas
- Your best friend asks if you like their new partner. You think the partner is terrible for them.
- You discover your closest friend committed a serious financial crime — embezzling from a charity. Do you turn them in?
- Your partner accidentally ran a red light and killed a pedestrian. They panic and beg you to drive away. No cameras saw you.
- Your sibling confides they've been cheating on their spouse for 2 years. The spouse is also your close friend.