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🎲loyalty

A player keeps making selfish choices “in character” and ruining the group’s fun. Do you confront them?

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Why this dilemma matters

These choices ask whose interests you protect first when you can’t protect everyone. Choosing “Yes. Fun at the table matters more than the excuse” prioritises loyalty to people close to you; choosing “No. Roleplay should allow difficult characters” gives more weight to honesty toward everyone else.

Worth asking yourself

  • What kind of person do you want to be in this story?
  • Whose trust would you protect first?

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